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Posted by1 year ago
Its something I knocked out in an hour tonight that takes imported zbrush hair and converts it into splines so that they can be used with to comb max hair and fur. This of course gives you dynamics and opens the whole thing up to animation. Customizable hotkeys and an improved UI allows for faster work. ZMapper and Displacement Exporter have been ported for ZBrush 3.1 to allow more flexibility for exporting. Brush system has been revamped and a few new brush features have been added. ZBrush 3.1 now includes Poseable Symmetry – keep symmetry on your model at the click of a button.
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Hi everyone, so, as the title says I'm looking for a course about Sculpting Characters or 3D Character Design, something to improve my zBrush skills about characters to be clear. I've been modelling in Maya for the last 3 years at university and I'm looking to specialize. Being more specific I'm looking for:
- in real life course within any EU country (and UK)
- about 3D Character Design/ Sculpting Characters or anything like that
- should be a beginner course or at least should give some base knowledge about sculpting
- possibly in English/French/Italian
- the duration should preferably be 1 or 2 years
- MUST be a Master degree/professional course, not a bachelor degree or a specialized degree
Thanks for you time
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